Game Design

I have worked on a fair number of games, both as a solo developer and as part of a larger team. Click on the games below to find out more!

Please note that I do not use generative AI in any of my projects.


Solo Projects

Hold the Picket! — My first project, an arcade game about striking workers.

Train of Thought — A chaotic, fast-paced game of reaction speed and a metaphor for unmedicated ADHD.

Built to Scale! — An unexpectedly solo game jam entry, and the most narrative-heavy of my published solo games.


Team Projects

Nimrod Campbell and the Laboratory of Yakub — Working as design lead on SCUMManifesto Games’ first project!

Devil’s Kitchen — A very successful game jam entry, and my first team project!