Game Design
I have worked on a fair number of games, both as a solo developer and as part of a larger team. Click on the games below to find out more!
Please note that I do not use generative AI in any of my projects.
Solo Projects
Hold the Picket! — My first project, an arcade game about striking workers.
Train of Thought — A chaotic, fast-paced game of reaction speed and a metaphor for unmedicated ADHD.
Built to Scale! — An unexpectedly solo game jam entry, and the most narrative-heavy of my published solo games.
Team Projects
Nimrod Campbell and the Laboratory of Yakub — Working as design lead on SCUMManifesto Games’ first project!
Devil’s Kitchen — A very successful game jam entry, and my first team project!